
Technology
Historically, Lamplighter has held to the philosophy
that technology should be utilized as a tool to empower users. This
philosophy put Lamplighter on the forefront of technology with young
children. LOGO was the forerunner of the MicroWorlds software that is
still being utilized in the curriculum today.
Lamplighter consistently strives to be the best that it can be.
When it comes to technology, we implement open-ended software programs
such as MicroWorlds and many others. All of the software at
Lamplighter focuses on some aspect of problem solving. The
students and teachers at Lamplighter also engage in online distance
learning projects with schools all over the world. Digital
cameras and digital video cameras are put into use on a regular basis
around Lampli

ghter for all kinds of interesting projects.
The internet is also used frequently as a research tool. There
are many other new and exciting things, dealing with technology, going
on at Lamplighter all of the time.
In early
childhood, computers are primarily used as centers. The main focus is
exploration of both software and hardware. In first grade,
students learn basic programming and animation with Microworlds.
They complete a variety of projects that include a family project, a
Valentine project, an animated scene from a book, a pen pal project and
many more. The first graders also participate in the making of a
digital video for their pen pals in New York City. The second
graders work diligently on many integrated MicroWorlds projects.
They have also learned to import digital pictures into their projects
as well as animate creatively. The third graders also
work with MicroWorlds. They improve their animation skills and
build on what they have learned the previous years. The third
graders also polish their

typing skills with a program called
UltraKey. In fourth grade, everything comes together. Some
students film and create a digital video using iMovie. They also
learn programming at a new level. They create elaborate
MicroWorlds projects as a result of what they have learned in previous
years and new skills that they acquire in fourth grade. The
fourth graders also have the special opportunity to participate in a
program called “LEGO Science.” In LEGO Science, the fourth grade
students create moveable inventions that they are able to
program.